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  <title>JBoss Tattletale 1.1.2.Final: ardor3d-lwjgl-0.9-20121205.155605-17.jar</title>
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<h1>ardor3d-lwjgl-0.9-20121205.155605-17.jar</h1>
<a href="../index.html">Main</a>
<p>
<table>
  <tr class="rowodd">
     <td>Name</td>
     <td>ardor3d-lwjgl-0.9-20121205.155605-17.jar</td>
  </tr>
  <tr class="roweven">
     <td>Class Version</td>
     <td>Java 6</td>
  </tr>
  <tr class="rowodd">
     <td>Locations</td>
     <td>       <table>
      <tr>
        <td>/home/sc/dev/sca_test/sample/java/astrobee_gds/com.ardor3d/ardor3d-lwjgl-0.9-20121205.155605-17.jar</td>
        <td><i>Not listed</i></td>
      </tr>
       </table>
</td>
  </tr>
  <tr class="roweven">
     <td>Profiles</td>
     <td>Sun Java 6  <tr class="rowodd">
     <td>Manifest</td>
     <td>Manifest-Version: 1.0<br>Bnd-LastModified: 1354722902765<br>Build-Jdk: 1.7.0_09<br>Built-By: jenkins<br>Bundle-ManifestVersion: 2<br>Bundle-Name: Ardor 3D LWJGL<br>Bundle-RequiredExecutionEnvironment: JavaSE-1.6<br>Bundle-SymbolicName: com.ardor3d.ardor3d-lwjgl<br>Bundle-Version: 0.9.0.SNAPSHOT<br>Created-By: Apache Maven Bundle Plugin<br>Export-Package: com.ardor3d.framework.lwjgl;uses:="com.ardor3d.framework<br> ,org.lwjgl,com.ardor3d.annotation,com.ardor3d.renderer,org.lwjgl.opengl<br> ,com.ardor3d.input,com.ardor3d.util.geom,com.ardor3d.util,com.ardor3d.i<br> mage,com.ardor3d.renderer.lwjgl,com.ardor3d.math,com.ardor3d.math.type"<br> ;version="0.9.0.SNAPSHOT",com.ardor3d.input.jinput;uses:="com.google.co<br> mmon.collect,com.ardor3d.input,net.java.games.input";version="0.9.0.SNA<br> PSHOT",com.ardor3d.input.lwjgl;uses:="com.google.common.collect,com.ard<br> or3d.input,org.lwjgl.input,org.lwjgl,com.ardor3d.annotation,com.ardor3d<br> .util.geom,com.ardor3d.image";version="0.9.0.SNAPSHOT",com.ardor3d.rend<br> erer.lwjgl;uses:="com.ardor3d.renderer,com.ardor3d.util.geom,org.lwjgl.<br> opengl,com.ardor3d.scenegraph,com.ardor3d.math,com.ardor3d.util,com.ard<br> or3d.scene.state.lwjgl,com.ardor3d.renderer.state,com.ardor3d.renderer.<br> state.record,com.ardor3d.framework,com.ardor3d.scene.state.lwjgl.util,c<br> om.ardor3d.image,org.lwjgl,com.ardor3d.scenegraph.hint,com.ardor3d.util<br> .stat,com.ardor3d.renderer.queue,com.ardor3d.math.type";version="0.9.0.<br> SNAPSHOT",com.ardor3d.scene.state.lwjgl;uses:="com.ardor3d.renderer.sta<br> te,com.ardor3d.renderer.state.record,com.ardor3d.math,com.ardor3d.rende<br> rer,org.lwjgl.opengl,com.ardor3d.math.type,com.ardor3d.util.geom,com.ar<br> dor3d.light,com.ardor3d.renderer.lwjgl,com.ardor3d.scenegraph,com.ardor<br> 3d.scene.state.lwjgl.shader,com.ardor3d.util.shader,com.ardor3d.util,co<br> m.ardor3d.image,com.ardor3d.image.util,com.ardor3d.util.stat,org.lwjgl.<br> util.glu,com.ardor3d.scene.state.lwjgl.util";version="0.9.0.SNAPSHOT",c<br> om.ardor3d.scene.state.lwjgl.shader;uses:="com.ardor3d.scenegraph,com.a<br> rdor3d.util.shader,com.ardor3d.renderer,com.ardor3d.util.shader.uniform<br> types,org.lwjgl.opengl,com.ardor3d.renderer.lwjgl,com.ardor3d.renderer.<br> state,com.ardor3d.renderer.state.record,com.ardor3d.util.geom,com.ardor<br> 3d.scene.state.lwjgl.util";version="0.9.0.SNAPSHOT",com.ardor3d.scene.s<br> tate.lwjgl.util;uses:="com.ardor3d.renderer.state.record,com.ardor3d.ma<br> th,org.lwjgl.opengl,com.ardor3d.math.type,com.ardor3d.renderer.state,co<br> m.ardor3d.image";version="0.9.0.SNAPSHOT"<br>Import-Package: com.ardor3d.annotation;version="[0.9,1)",com.ardor3d.fra<br> mework;version="[0.9,1)",com.ardor3d.image;version="[0.9,1)",com.ardor3<br> d.image.util;version="[0.9,1)",com.ardor3d.input;version="[0.9,1)",com.<br> ardor3d.light;version="[0.9,1)",com.ardor3d.math;version="[0.9,1)",com.<br> ardor3d.math.type;version="[0.9,1)",com.ardor3d.renderer;version="[0.9,<br> 1)",com.ardor3d.renderer.queue;version="[0.9,1)",com.ardor3d.renderer.s<br> tate;version="[0.9,1)",com.ardor3d.renderer.state.record;version="[0.9,<br> 1)",com.ardor3d.scenegraph;version="[0.9,1)",com.ardor3d.scenegraph.hin<br> t;version="[0.9,1)",com.ardor3d.util;version="[0.9,1)",com.ardor3d.util<br> .geom;version="[0.9,1)",com.ardor3d.util.shader;version="[0.9,1)",com.a<br> rdor3d.util.shader.uniformtypes;version="[0.9,1)",com.ardor3d.util.stat<br> ;version="[0.9,1)",com.google.common.collect;version="[13.0,14)",net.ja<br> va.games.input,org.lwjgl,org.lwjgl.input,org.lwjgl.opengl,org.lwjgl.uti<br> l.glu<br>Tool: Bnd-1.50.0<br></td>
  </tr>
  <tr class="roweven">
     <td>Signing information</td>
     <td></td>
  </tr>
  <tr class="rowodd">
     <td>Requires</td>
     <td>com.ardor3d.annotation.MainThread<br>com.ardor3d.framework.Canvas<br>com.ardor3d.framework.CanvasRenderer<br>com.ardor3d.framework.DisplaySettings<br>com.ardor3d.framework.NativeCanvas<br>com.ardor3d.framework.Scene<br>com.ardor3d.image.Image<br>com.ardor3d.image.ImageDataFormat<br>com.ardor3d.image.PixelDataType<br>com.ardor3d.image.Texture<br>com.ardor3d.image.Texture$ApplyMode<br>com.ardor3d.image.Texture$CombinerFunctionAlpha<br>com.ardor3d.image.Texture$CombinerFunctionRGB<br>com.ardor3d.image.Texture$CombinerOperandAlpha<br>com.ardor3d.image.Texture$CombinerOperandRGB<br>com.ardor3d.image.Texture$CombinerScale<br>com.ardor3d.image.Texture$CombinerSource<br>com.ardor3d.image.Texture$DepthTextureCompareFunc<br>com.ardor3d.image.Texture$DepthTextureCompareMode<br>com.ardor3d.image.Texture$DepthTextureMode<br>com.ardor3d.image.Texture$EnvironmentalMapMode<br>com.ardor3d.image.Texture$MagnificationFilter<br>com.ardor3d.image.Texture$MinificationFilter<br>com.ardor3d.image.Texture$Type<br>com.ardor3d.image.Texture$WrapAxis<br>com.ardor3d.image.Texture$WrapMode<br>com.ardor3d.image.Texture1D<br>com.ardor3d.image.Texture2D<br>com.ardor3d.image.Texture3D<br>com.ardor3d.image.TextureCubeMap<br>com.ardor3d.image.TextureCubeMap$Face<br>com.ardor3d.image.TextureStoreFormat<br>com.ardor3d.image.util.ImageUtils<br>com.ardor3d.input.ButtonState<br>com.ardor3d.input.ControllerEvent<br>com.ardor3d.input.ControllerInfo<br>com.ardor3d.input.ControllerState<br>com.ardor3d.input.ControllerWrapper<br>com.ardor3d.input.FocusWrapper<br>com.ardor3d.input.GrabbedState<br>com.ardor3d.input.Key<br>com.ardor3d.input.KeyEvent<br>com.ardor3d.input.KeyState<br>com.ardor3d.input.KeyboardWrapper<br>com.ardor3d.input.MouseButton<br>com.ardor3d.input.MouseCursor<br>com.ardor3d.input.MouseManager<br>com.ardor3d.input.MouseState<br>com.ardor3d.input.MouseWrapper<br>com.ardor3d.light.DirectionalLight<br>com.ardor3d.light.Light<br>com.ardor3d.light.Light$Type<br>com.ardor3d.light.PointLight<br>com.ardor3d.light.SpotLight<br>com.ardor3d.math.ColorRGBA<br>com.ardor3d.math.MathUtils<br>com.ardor3d.math.Matrix4<br>com.ardor3d.math.Rectangle2<br>com.ardor3d.math.Vector3<br>com.ardor3d.math.Vector4<br>com.ardor3d.math.type.ReadOnlyColorRGBA<br>com.ardor3d.math.type.ReadOnlyMatrix3<br>com.ardor3d.math.type.ReadOnlyMatrix4<br>com.ardor3d.math.type.ReadOnlyRectangle2<br>com.ardor3d.math.type.ReadOnlyTransform<br>com.ardor3d.math.type.ReadOnlyVector3<br>com.ardor3d.math.type.ReadOnlyVector4<br>com.ardor3d.renderer.AbstractFBOTextureRenderer<br>com.ardor3d.renderer.AbstractPbufferTextureRenderer<br>com.ardor3d.renderer.AbstractRenderer<br>com.ardor3d.renderer.Camera<br>com.ardor3d.renderer.Camera$ProjectionMode<br>com.ardor3d.renderer.ContextCapabilities<br>com.ardor3d.renderer.ContextManager<br>com.ardor3d.renderer.DrawBufferTarget<br>com.ardor3d.renderer.IndexMode<br>com.ardor3d.renderer.RenderContext<br>com.ardor3d.renderer.RenderLogic<br>com.ardor3d.renderer.Renderer<br>com.ardor3d.renderer.TextureRenderer<br>com.ardor3d.renderer.TextureRendererProvider<br>com.ardor3d.renderer.queue.RenderBucketType<br>com.ardor3d.renderer.queue.RenderQueue<br>com.ardor3d.renderer.state.BlendState<br>com.ardor3d.renderer.state.BlendState$BlendEquation<br>com.ardor3d.renderer.state.BlendState$DestinationFunction<br>com.ardor3d.renderer.state.BlendState$SourceFunction<br>com.ardor3d.renderer.state.BlendState$TestFunction<br>com.ardor3d.renderer.state.ClipState<br>com.ardor3d.renderer.state.ColorMaskState<br>com.ardor3d.renderer.state.CullState<br>com.ardor3d.renderer.state.CullState$Face<br>com.ardor3d.renderer.state.CullState$PolygonWind<br>com.ardor3d.renderer.state.FogState<br>com.ardor3d.renderer.state.FogState$CoordinateSource<br>com.ardor3d.renderer.state.FogState$DensityFunction<br>com.ardor3d.renderer.state.FogState$Quality<br>com.ardor3d.renderer.state.FragmentProgramState<br>com.ardor3d.renderer.state.GLSLShaderDataLogic<br>com.ardor3d.renderer.state.GLSLShaderObjectsState<br>com.ardor3d.renderer.state.LightState<br>com.ardor3d.renderer.state.MaterialState<br>com.ardor3d.renderer.state.MaterialState$ColorMaterial<br>com.ardor3d.renderer.state.MaterialState$MaterialFace<br>com.ardor3d.renderer.state.OffsetState<br>com.ardor3d.renderer.state.OffsetState$OffsetType<br>com.ardor3d.renderer.state.RenderState<br>com.ardor3d.renderer.state.RenderState$StateType<br>com.ardor3d.renderer.state.ShadingState<br>com.ardor3d.renderer.state.ShadingState$ShadingMode<br>com.ardor3d.renderer.state.StencilState<br>com.ardor3d.renderer.state.StencilState$StencilFunction<br>com.ardor3d.renderer.state.StencilState$StencilOperation<br>com.ardor3d.renderer.state.TextureState<br>com.ardor3d.renderer.state.TextureState$CorrectionType<br>com.ardor3d.renderer.state.VertexProgramState<br>com.ardor3d.renderer.state.WireframeState<br>com.ardor3d.renderer.state.WireframeState$Face<br>com.ardor3d.renderer.state.ZBufferState<br>com.ardor3d.renderer.state.ZBufferState$TestFunction<br>com.ardor3d.renderer.state.record.BlendStateRecord<br>com.ardor3d.renderer.state.record.ClipStateRecord<br>com.ardor3d.renderer.state.record.ColorMaskStateRecord<br>com.ardor3d.renderer.state.record.CullStateRecord<br>com.ardor3d.renderer.state.record.FogStateRecord<br>com.ardor3d.renderer.state.record.FragmentProgramStateRecord<br>com.ardor3d.renderer.state.record.LightRecord<br>com.ardor3d.renderer.state.record.LightStateRecord<br>com.ardor3d.renderer.state.record.LineRecord<br>com.ardor3d.renderer.state.record.MaterialStateRecord<br>com.ardor3d.renderer.state.record.OffsetStateRecord<br>com.ardor3d.renderer.state.record.RendererRecord<br>com.ardor3d.renderer.state.record.ShaderObjectsStateRecord<br>com.ardor3d.renderer.state.record.ShadingStateRecord<br>com.ardor3d.renderer.state.record.StateRecord<br>com.ardor3d.renderer.state.record.StencilStateRecord<br>com.ardor3d.renderer.state.record.TextureRecord<br>com.ardor3d.renderer.state.record.TextureStateRecord<br>com.ardor3d.renderer.state.record.TextureUnitRecord<br>com.ardor3d.renderer.state.record.VertexProgramStateRecord<br>com.ardor3d.renderer.state.record.WireframeStateRecord<br>com.ardor3d.renderer.state.record.ZBufferStateRecord<br>com.ardor3d.scenegraph.AbstractBufferData<br>com.ardor3d.scenegraph.AbstractBufferData$VBOAccessMode<br>com.ardor3d.scenegraph.ByteBufferData<br>com.ardor3d.scenegraph.FloatBufferData<br>com.ardor3d.scenegraph.IndexBufferData<br>com.ardor3d.scenegraph.IntBufferData<br>com.ardor3d.scenegraph.Mesh<br>com.ardor3d.scenegraph.Renderable<br>com.ardor3d.scenegraph.ShortBufferData<br>com.ardor3d.scenegraph.Spatial<br>com.ardor3d.scenegraph.hint.NormalsMode<br>com.ardor3d.scenegraph.hint.SceneHints<br>com.ardor3d.util.Ardor3dException<br>com.ardor3d.util.Constants<br>com.ardor3d.util.TextureKey<br>com.ardor3d.util.TextureManager<br>com.ardor3d.util.geom.BufferUtils<br>com.ardor3d.util.shader.ShaderVariable<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat2<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat3<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloat4<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableFloatArray<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt2<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt3<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableInt4<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableIntArray<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix2<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix3<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix4<br>com.ardor3d.util.shader.uniformtypes.ShaderVariableMatrix4Array<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerByte<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerFloat<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerFloatMatrix<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerInt<br>com.ardor3d.util.shader.uniformtypes.ShaderVariablePointerShort<br>com.ardor3d.util.stat.StatCollector<br>com.ardor3d.util.stat.StatType<br>com.google.common.collect.AbstractIterator<br>com.google.common.collect.EnumMultiset<br>com.google.common.collect.Lists<br>com.google.common.collect.Maps<br>com.google.common.collect.Multiset<br>com.google.common.collect.PeekingIterator<br>java.awt.Canvas<br>java.io.PrintStream<br>java.lang.Class<br>java.lang.Enum<br>java.lang.Error<br>java.lang.Exception<br>java.lang.IllegalArgumentException<br>java.lang.IllegalStateException<br>java.lang.Integer<br>java.lang.Iterable<br>java.lang.Long<br>java.lang.Math<br>java.lang.NoSuchFieldError<br>java.lang.Object<br>java.lang.RuntimeException<br>java.lang.String<br>java.lang.StringBuilder<br>java.lang.System<br>java.lang.Thread<br>java.lang.Throwable<br>java.nio.Buffer<br>java.nio.ByteBuffer<br>java.nio.ByteOrder<br>java.nio.DoubleBuffer<br>java.nio.FloatBuffer<br>java.nio.IntBuffer<br>java.nio.ShortBuffer<br>java.util.ArrayList<br>java.util.Collection<br>java.util.Collections<br>java.util.EnumMap<br>java.util.EnumSet<br>java.util.Iterator<br>java.util.LinkedList<br>java.util.List<br>java.util.Properties<br>java.util.Stack<br>java.util.concurrent.CountDownLatch<br>java.util.logging.Level<br>java.util.logging.Logger<br>net.java.games.input.Component<br>net.java.games.input.Component$Identifier<br>net.java.games.input.Component$Identifier$Axis<br>net.java.games.input.Component$Identifier$Button<br>net.java.games.input.Controller<br>net.java.games.input.Controller$Type<br>net.java.games.input.ControllerEnvironment<br>net.java.games.input.Event<br>net.java.games.input.EventQueue<br>org.lwjgl.LWJGLException<br>org.lwjgl.input.Controller<br>org.lwjgl.input.Controllers<br>org.lwjgl.input.Cursor<br>org.lwjgl.input.Keyboard<br>org.lwjgl.input.Mouse<br>org.lwjgl.opengl.ARBBufferObject<br>org.lwjgl.opengl.ARBDrawBuffers<br>org.lwjgl.opengl.ARBImaging<br>org.lwjgl.opengl.ARBMultisample<br>org.lwjgl.opengl.ARBMultitexture<br>org.lwjgl.opengl.ARBPointParameters<br>org.lwjgl.opengl.ARBProgram<br>org.lwjgl.opengl.ARBShaderObjects<br>org.lwjgl.opengl.ARBTextureCompression<br>org.lwjgl.opengl.ARBVertexProgram<br>org.lwjgl.opengl.ARBVertexShader<br>org.lwjgl.opengl.AWTGLCanvas<br>org.lwjgl.opengl.ContextCapabilities<br>org.lwjgl.opengl.Display<br>org.lwjgl.opengl.DisplayMode<br>org.lwjgl.opengl.Drawable<br>org.lwjgl.opengl.EXTBlendEquationSeparate<br>org.lwjgl.opengl.EXTBlendFuncSeparate<br>org.lwjgl.opengl.EXTFogCoord<br>org.lwjgl.opengl.EXTFramebufferBlit<br>org.lwjgl.opengl.EXTFramebufferMultisample<br>org.lwjgl.opengl.EXTFramebufferObject<br>org.lwjgl.opengl.EXTStencilTwoSide<br>org.lwjgl.opengl.GL11<br>org.lwjgl.opengl.GL12<br>org.lwjgl.opengl.GL31<br>org.lwjgl.opengl.GLContext<br>org.lwjgl.opengl.OpenGLException<br>org.lwjgl.opengl.Pbuffer<br>org.lwjgl.opengl.PixelFormat<br>org.lwjgl.opengl.RenderTexture<br>org.lwjgl.opengl.Util<br>org.lwjgl.util.glu.GLU<br>org.lwjgl.util.glu.MipMap</td>
  </tr>
  <tr class="roweven">
     <td>Provides</td>
     <td>       <table>         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglAwtCanvas</td>
           <td>1</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglAwtCanvas$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglCanvas</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglCanvas$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglCanvasCallback</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglCanvasRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglDisplayCanvas</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglDisplayCanvas$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglHeadlessCanvas</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.framework.lwjgl.LwjglLibraryPaths</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jinput.JInputControllerWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.jinput.JInputControllerWrapper$JInputControllerEventIterator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglControllerWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglControllerWrapper$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglControllerWrapper$LwjglControllerEventIterator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglKey</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglKeyboardWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglKeyboardWrapper$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglKeyboardWrapper$LwjglKeyEventIterator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglMouseManager</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglMouseManager$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglMouseWrapper</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.input.lwjgl.LwjglMouseWrapper$LwjglMouseIterator</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.lwjgl.LwjglContextCapabilities</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.lwjgl.LwjglPbufferTextureRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.lwjgl.LwjglRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.lwjgl.LwjglRenderer$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.lwjgl.LwjglTextureRenderer</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.renderer.lwjgl.LwjglTextureRendererProvider</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglBlendStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglBlendStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglClipStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglColorMaskStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglCullStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglCullStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglFogStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglFogStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglFragmentProgramStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglLightStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglLightStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglMaterialStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglMaterialStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglOffsetStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglOffsetStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglShaderObjectsStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglShadingStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglShadingStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglStencilStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglStencilStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglTextureStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglVertexProgramStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglWireframeStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglWireframeStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglZBufferStateUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.LwjglZBufferStateUtil$1</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.shader.LwjglShaderUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.util.LwjglRendererUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.util.LwjglTextureUtil</td>
           <td>&nbsp;</td>
         </tr>
         <tr>
           <td>com.ardor3d.scene.state.lwjgl.util.LwjglTextureUtil$1</td>
           <td>&nbsp;</td>
         </tr>
       </table></td>
  </tr>
</table>

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